This example shows how to animate an object and play the animation in reverse in android.
Algorithm:
1.) Create a new project by File-> New -> Android Project name it AnimationReverseExample.
2.) Create and write following into src/ShapeHolder.java:
package com.example.animationreverseexample;
import android.graphics.drawable.ShapeDrawable;
import android.graphics.drawable.shapes.Shape;
import android.graphics.Paint;
import android.graphics.RadialGradient;
import android.graphics.RadialGradient;
import android.graphics.drawable.ShapeDrawable;
import android.graphics.drawable.shapes.Shape;
public class ShapeHolder {
private float x = 0, y = 0;
private ShapeDrawable shape;
private int color;
private RadialGradient gradient;
private float alpha = 1f;
private Paint paint;
private float x = 0, y = 0;
private ShapeDrawable shape;
private int color;
private RadialGradient gradient;
private float alpha = 1f;
private Paint paint;
public void setX(float value) {
x = value;
}
public float getX() {
return x;
}
public void setY(float value) {
y = value;
}
public float getY() {
return y;
}
public void setShape(ShapeDrawable value) {
shape = value;
}
public ShapeDrawable getShape() {
return shape;
}
public int getColor() {
return color;
}
public void setColor(int value) {
shape.getPaint().setColor(value);
color = value;
}
public void setGradient(RadialGradient value) {
gradient = value;
}
public RadialGradient getGradient() {
return gradient;
}
x = value;
}
public float getX() {
return x;
}
public void setY(float value) {
y = value;
}
public float getY() {
return y;
}
public void setShape(ShapeDrawable value) {
shape = value;
}
public ShapeDrawable getShape() {
return shape;
}
public int getColor() {
return color;
}
public void setColor(int value) {
shape.getPaint().setColor(value);
color = value;
}
public void setGradient(RadialGradient value) {
gradient = value;
}
public RadialGradient getGradient() {
return gradient;
}
public void setAlpha(float alpha) {
this.alpha = alpha;
shape.setAlpha((int)((alpha * 255f) + .5f));
}
this.alpha = alpha;
shape.setAlpha((int)((alpha * 255f) + .5f));
}
public float getWidth() {
return shape.getShape().getWidth();
}
public void setWidth(float width) {
Shape s = shape.getShape();
s.resize(width, s.getHeight());
}
return shape.getShape().getWidth();
}
public void setWidth(float width) {
Shape s = shape.getShape();
s.resize(width, s.getHeight());
}
public float getHeight() {
return shape.getShape().getHeight();
}
public void setHeight(float height) {
Shape s = shape.getShape();
s.resize(s.getWidth(), height);
}
return shape.getShape().getHeight();
}
public void setHeight(float height) {
Shape s = shape.getShape();
s.resize(s.getWidth(), height);
}
public ShapeHolder(ShapeDrawable s) {
shape = s;
}
}
shape = s;
}
}
3.) Write following into activity_animation_reverse_example.xml:
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:orientation="vertical"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:id="@+id/container"
>
<LinearLayout
android:orientation="horizontal"
android:layout_width="match_parent"
android:layout_height="wrap_content"
>
<Button
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Play"
android:id="@+id/startButton"
/>
<Button
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Reverse"
android:id="@+id/reverseButton"
/>
</LinearLayout>
</LinearLayout>
android:orientation="vertical"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:id="@+id/container"
>
<LinearLayout
android:orientation="horizontal"
android:layout_width="match_parent"
android:layout_height="wrap_content"
>
<Button
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Play"
android:id="@+id/startButton"
/>
<Button
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Reverse"
android:id="@+id/reverseButton"
/>
</LinearLayout>
</LinearLayout>
4.) Run for output.
Steps:
1.) Create a project named AnimationReverseExample and set the information as stated in the image.
Build Target: Android 4.0
Application Name: AnimationReverseExample
Package Name: com. example. AnimationReverseExample
Activity Name: AnimationReverseExample
Min SDK Version: 11
Application Name: AnimationReverseExample
Package Name: com. example. AnimationReverseExample
Activity Name: AnimationReverseExample
Min SDK Version: 11
2.) Open AnimationReverseExample.java file and write following code there:
package com.example.animationreverseexample;
import java.util.ArrayList;
import android.animation.ObjectAnimator;
import android.animation.ValueAnimator;
import android.app.Activity;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.RadialGradient;
import android.graphics.Shader;
import android.graphics.drawable.ShapeDrawable;
import android.graphics.drawable.shapes.OvalShape;
import android.os.Bundle;
import android.view.View;
import android.view.animation.AccelerateInterpolator;
import android.widget.Button;
import android.widget.LinearLayout;
import android.animation.ValueAnimator;
import android.app.Activity;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.RadialGradient;
import android.graphics.Shader;
import android.graphics.drawable.ShapeDrawable;
import android.graphics.drawable.shapes.OvalShape;
import android.os.Bundle;
import android.view.View;
import android.view.animation.AccelerateInterpolator;
import android.widget.Button;
import android.widget.LinearLayout;
public class AnimationReverseExample extends Activity {
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_animation_reverse_example);
LinearLayout container = (LinearLayout) findViewById(R.id.container);
final MyAnimationView animView = new MyAnimationView(this);
container.addView(animView);
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_animation_reverse_example);
LinearLayout container = (LinearLayout) findViewById(R.id.container);
final MyAnimationView animView = new MyAnimationView(this);
container.addView(animView);
Button starter = (Button) findViewById(R.id.startButton);
starter.setOnClickListener(new View.OnClickListener() {
public void onClick(View v) {
animView.startAnimation();
}
});
starter.setOnClickListener(new View.OnClickListener() {
public void onClick(View v) {
animView.startAnimation();
}
});
Button reverser = (Button) findViewById(R.id.reverseButton);
reverser.setOnClickListener(new View.OnClickListener() {
public void onClick(View v) {
animView.reverseAnimation();
}
});
reverser.setOnClickListener(new View.OnClickListener() {
public void onClick(View v) {
animView.reverseAnimation();
}
});
}
public final ArrayList<ShapeHolder> balls = new ArrayList<ShapeHolder>();
ValueAnimator bounceAnim = null;
ShapeHolder ball = null;
ValueAnimator bounceAnim = null;
ShapeHolder ball = null;
private void createAnimation() {
if (bounceAnim == null) {
bounceAnim = ObjectAnimator.ofFloat(ball, "y", ball.getY(), getHeight() - 50f).
setDuration(1500);
bounceAnim.setInterpolator(new AccelerateInterpolator(2f));
bounceAnim.addUpdateListener(this);
}
}
if (bounceAnim == null) {
bounceAnim = ObjectAnimator.ofFloat(ball, "y", ball.getY(), getHeight() - 50f).
setDuration(1500);
bounceAnim.setInterpolator(new AccelerateInterpolator(2f));
bounceAnim.addUpdateListener(this);
}
}
public void startAnimation() {
createAnimation();
bounceAnim.start();
}
createAnimation();
bounceAnim.start();
}
public void reverseAnimation() {
createAnimation();
bounceAnim.reverse();
}
createAnimation();
bounceAnim.reverse();
}
public void seek(long seekTime) {
createAnimation();
bounceAnim.setCurrentPlayTime(seekTime);
}
createAnimation();
bounceAnim.setCurrentPlayTime(seekTime);
}
private ShapeHolder createBall(float x, float y) {
OvalShape circle = new OvalShape();
circle.resize(50f, 50f);
ShapeDrawable drawable = new ShapeDrawable(circle);
ShapeHolder shapeHolder = new ShapeHolder(drawable);
shapeHolder.setX(x - 25f);
shapeHolder.setY(y - 25f);
int color = 0xffFF0000;
Paint paint = drawable.getPaint(); //new Paint(Paint.ANTI_ALIAS_FLAG);
int darkColor = 0xffFF0000;
RadialGradient gradient = new RadialGradient(37.5f, 12.5f,
50f, color, darkColor, Shader.TileMode.CLAMP);
paint.setShader(gradient);
shapeHolder.setPaint(paint);
return shapeHolder;
}
OvalShape circle = new OvalShape();
circle.resize(50f, 50f);
ShapeDrawable drawable = new ShapeDrawable(circle);
ShapeHolder shapeHolder = new ShapeHolder(drawable);
shapeHolder.setX(x - 25f);
shapeHolder.setY(y - 25f);
int color = 0xffFF0000;
Paint paint = drawable.getPaint(); //new Paint(Paint.ANTI_ALIAS_FLAG);
int darkColor = 0xffFF0000;
RadialGradient gradient = new RadialGradient(37.5f, 12.5f,
50f, color, darkColor, Shader.TileMode.CLAMP);
paint.setShader(gradient);
shapeHolder.setPaint(paint);
return shapeHolder;
}
@Override
protected void onDraw(Canvas canvas) {
canvas.save();
canvas.translate(ball.getX(), ball.getY());
ball.getShape().draw(canvas);
canvas.restore();
}
protected void onDraw(Canvas canvas) {
canvas.save();
canvas.translate(ball.getX(), ball.getY());
ball.getShape().draw(canvas);
canvas.restore();
}
public void onAnimationUpdate(ValueAnimator animation) {
invalidate();
}
invalidate();
}
}
}
}
3.) Compile and build the project.
Output
Excelente aporte, felicitaciones y muchas gracias
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